Volume1 Issue42019-12-29T07:50:05+00:00

Volume 1: Issue 4

Volume 1: Issue 4

Augmented Reality Mobile Application of Balinese Story: LubdakaAR


1I Ketut Gede Darma Putra, 2I Made Suwija Putra, 3I Nyoman Adi Triginarsa

1,2,3Information Technology, Faculty of Engineering, Udayana University, Bukit Jimbaran, Bali, Indonesia

Email: 1ikgdarmaputra@unud.ac.id, 2putrasuwija@unud.ac.id, 3mankadi123@gmail.com

Folklore is defined as tales from the past that are retold in the present. The lack of popularity of folklore compare with stories from abroad is caused by the parents that rarely provide their time to retell folklore for their children. In addition, folklore is not presented interestingly compare with stories from abroad that are supported by digital media. In here, Augmented Reality technology can be used as educational media. The main purpose of Augmented Reality is creating a new environment by combining the interactivity of real and virtual environment in a real-time, so the users feel that the environment being created is real. The virtual environment can be implemented for character education from the local wisdom in Balinese folklore entitled Lubdaka. Then, the virtual reality is applied to be Augmented Reality of Balinese story: Lubdaka AR. The Application of Balinese Story Lubdaka AR can help the users to gain information and education about characters education that contains in Lubdaka story.

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